Черно-белая книга в цветной мягкой обложке.
Книга изготавливается по технологии “печать по требованию”. Срок печати 96 часов.
The book tells about the creation of the software core of a single-player 3D computer game in the adventure genre, a first-person quest-puzzle in the Unity3d development environment for a personal computer.
The full cycle of creation from scratch to a working version of the game is presented, without graphic content. The book is addressed to schoolchildren, beginners and enthusiasts.
Оглавление
Making a PC Game Together
About the book
From the author
1. What are we doing?
2. «What’s the big deal?»
3. Deep Dive
4. C#
5. «to Rotate slowly!»
6. Here we go!
7. Character Controller
8. If () condition operator
9. Movement
10. Launching the Player
11. Head
12. Prefab
13. LevelExecuter
14. UI
15. Language
16. Button
17. UI saving and loading
18. List button
19. Control buttons
20. The same button — with code
21. Sound channels
22. Again the button, the brancher
23. List of saves
24. ed_IO
25. Button again
26. Continue with LevelExecuter
27. Button again
28. Msg
29. LevelExecuter Only
30. Event List
31. Progress Bar
32. EventSystem
33. «SelfPlayer»
34. Launching Executer
35. Start event
36. Waking up LevelExecuter
37. Updating LevelExecuter
38. START
39. Hide menu and black screen
40. Open menu
41. Black screen
42. Unlock the cursor
43. Sound level
44. Experimental build
45. Ray cast
46. Take an item
47. MechanicInteract
48. Teleport
49. Transport between levels
50. Document
51. Conversation
52. Animations
53. Animation Controller
54. Counter
55. Input
56. Fell DOWN
57. Level End
58. Show, hide
59. Scene